Tips/Counters

This is a page that is dedicated the evasion and counterattacking of various glitcher modes within the game.

Goheezy, or NeuroticFlame started this page, however I have taken control .

- Vodvc

Each mode has a unique set of abilities and skills. Some attacks are easy to counter due to their high duration of immobility, such as FallenX's V and SHD's V. Here is some information on attacking and countering with different modes.

 Spectrum Side Attacking/Countering 

Mayhem: Mayhem is the base mode for SGFE, starting out you will spawn with this mode as your base glitch. Mayhem, while slow, is quite strong and deals well enough damage to kill you if you get hit from far away by it's Z move, Furious Eruption. Though, while it's other move, V, requires specific circumstances to work, it will instantly kill you, so avoid Mayhem's Z with either a fast mode, or a repel mode (such as Divinity).

Death: Death is very slow, and has no attacks, so go ahead and kill it with whatever you want, but still be mindful of click attacks.

Vindictive: Vindictive is an adminstrative mode, however it is unkillable and will not be able to take damage. You can hit them with stuff still, but, highly advised you don't try doing it.

Moderative: Same as Vindictive, however it has no moves so just be chill, okay?

Administrative: DO NOT, and I repeat, DO NOT, challenge anyone with this mode, you will have your glitcher script ripped from you, and be left defenseless. You cannot attack this mode, invincible and semi - quick as well.

Nature: Nature is a mode tied to Mayhem's subtree, located in the N menu. Nature is a semi - fast mode, so use something equivalent in speed. Nature's Z, Heavy Timber, takes a massive tree and slams infront of them for massive damage, around ~400 - 1000. The user using this attack can shiftlock and use it to aim the tree before it smashed the ground before you can get close to do anything. I would recommend something like Calamity or Rainbow for this particular situation, however mixing and matching defense and offense is a viable strategy as well.

Violence: This is Mayhem's M mode, when switching to it, you have a tranformation into the mode, so if someone transformes into Violence mid battle, you can take the time to find where they did it and kill them. Otherwise, Violence's X casts a large beam, which over the course of 6 seconds will expand and deal about 1/3 of your health if it strikes you, for each time it hits, which is 3. Escape it's X, and you should be good to go with whatever you want.

Purity: It's Z and V attack are all projectile based attacks, fast modes are your best bet. Normal attacks will work for any mode however but if you use regular attacks make sure they are on a fast or decently fast mode, otherwise you will most likely get shredded as it's V is very powerful if you stand in it.

Explosion: Explosion's attack, Z, takes about 2-3 seconds once cast to activate, and explodes for about 1 second, dealing 250 damage. Normal modes such as Mayhem and Purity are just too slow to escape, the explosion also does AOE damage so watch out for it. I recommend a fast modes such as Calamity, Unstable, SHD, Destiny, or even Catastrophe, as the move takes about as long as Explosion's, if they try to escape, the move will have already casted and have no way to escape.

SHD: A hard counter to some modes, but vulnerable to others, either time use Crazed, Calamity, or Alpha right and strike them in a blow, or use Rainbow to chip their health, as SHD takes about 1-2 seconds to charge it's Z attack, you can freely shoot them while moving. You can also kill SHD while their V ability is charging, but use a long-ranged move and stay away from the white beams.

Sanctuary: Invincible, sorry. Cannot kill. Wait until they get out of the mode and then kill them.

Corruption: Easily killable like Purity in terms of speed, although it's Z will do considerably more damage, so be weary. Use a fast mode for best effect against this one.

Aversion: Aversion is a fairly fast mode, being about as quick as Omega. Aversion's X, Drain, will do around 80 - 90 per tick you are inside it's box. This has a cooldown of 10 seconds, so make sure you are getting there as soon as they use it.

The Big Black: Any fast mode capable of avoiding Big Black's C is good against it, as the mode is very loud and it's C takes a long time to take effect. It is also very easy to counter if someone is transforming into it. This transformation will take 7 seconds to do, so you can use slow modes if you would like. This mode is mediocre in terms of speed.

Vanta-X: Vanta-X is another very slow mode, any fast mode will take it out easily. Getting too close and you can succumb to it's Special Eight ability, only use close modes if you have to.

Chaos: Slow. It's X ability takes 2 seconds to do, and does huge amounts of damage but a very slow mode well makes up for it. Use a fast mode against Chaos, easily kills in about 1-2 Calamity Meteors or a well placed Alpha explosion.

Unknown: Slow. It's C attack does delayed damage in the form of exploding orbs. These deal around 30 - 50 damage if you're hit. Fast modes work well against an Unknown user but its speed goes up rapidly if it's C is active, so use something like Rainbow or Calamity, as it is dangerous to get close with SHD.

Crazed: Almost no counters, crazy quick and does instant death to anyone in a somewhat large stud radius (not as large as the effects may make it seem), using Divinity's shield or Sanctuary is a safe bet if you cannot escape quickly. Using any instant kill method such as SHD or Calamity is a good bet afterward because Divinity's Shield does not build cooldown, but be careful of Abuse when using Divinity. Crazed builds up a lot of abuse after its V move so sometimes the Crazed user will die without you even doing anything, however you will still take first 1-2k damage if you are in the blast radius and the user dies of abuse.

Theories: Relatively medium paced mode, fires a single laser beam over a long distance and has a quiet charge up, but it is incredibly easy to dodge and might not kill someone with one hit. Fast modes are recommended. Use Rainbow for best effect.

Divinity: Very slow, however has a shield that can be used for a period of time consecutively without taking damage, also has a projectile attack which if all orbs hit will kill the opposing target. Use modes such as Rainbow or SHD to wear down a Divinity shield, build their abuse. If they die from abuse, you will have no problems. Crazed or SHD is a little less recommended as Crazed can be completely blocked using Divinity if you time it well enough and SHD takes too long to activate, giving a Divinity user time to activate it's shield and block the attack.

Fallen X: It's Z is pretty easy to dodge with a fast mode, but it's V is unavoidable without using an invincible mode such as Sanctuary or using the inner circle for protection. If you see a Fallen X charging it's V, wait for the damage to wear off as Sanctuary. (You can tell when the damage stops because the damage above your head will stop appearing.) In this time, the Fallen X user will remain immobilized for a good 3-4 seconds, giving you a good chance at defeating them if you can time it right.

Equinox: Medium speed, fast modes are recommended. It going invisible may be a stunt you have to be weary io Rainbow is the best choice for modes with speed around Equinox's.

Industrial: No moves, although it moves quickly, so try to time the movement of a Industrial user and use something heavy hitting.

Unstable: Fast mode with heavy hitting attacks, it's V is instant death if you get hit. Use fast modes for a better chance at escaping and fighting it.

Twisted: Slow mode with no attacks, take advice from other modes that do not have moves.

Destiny: Moves decently quick. It's sub-form Calamity is probably the best mode for this due to it's almost the same move speed but also more than enough damage. Rainbow works as well.

Omega: Omega is a fast pace mode. It's Z attack works by getting close to the user and using spikes to damage them. Rainbow and other modes with fast attacks and move speed are good counters.

Alpha: Same as Omega except it's Z is a bit longer and does more damage but also has an X ability where it teleports, and instantly kills the player if it doesn't escape the blast radius in time (~50 studs), which is about .5 seconds. If a player using Alpha is around you, try and bait out their X ability by removing your wings, label, and music (by pressing 1, 2, and 4 on your keyboard) and wait until the user explodes you with Sanctuary on, since you have no wings, label or music, they can't tell what mode you are on (unless they look closely at your pose), therefore they waste an attack and sometimes end up dying of abuse or you using a fast paced mode against them after they waste their attack.

Calamity: Calamity has decent speed and a really good attack but it lacks in speed compared to Crazed. You can try avoiding Calamity's meteors by speeding around them in circles with a fast mode (make sure you take different movements everytime otherwise they can learn your path and kill you that way.), or just keep using a mode such as Rainbow on them. A Calamity critical is around 500, so you will die instantly if you do anything stupid.

Kalamari: Kalamari is an interesting case, it is basically Calamity but extra damage and slower regen times on it's attacks, the mode is also as fast as Crazed, so be very careful. If you face a Kalamari user, they most likely are very skilled so take your time. Using Calamity is a safe bet because of it's high dps and speed, remember that Kalamari is basically Calamity, and with it being slower in terms of regen you could use a mode such as Sanctuary to bait an attack and then use Calamity very quickly to finish them, however moving will set those off so try to predict their path. Another good option is Rainbow, or Crazed. Being Crazed will help you finish them off however they are as fast as you are so take your time when deciding a place to land the attack. If the Kalamari user uses it's V, use Sanctuary, or Divinity shield before the Moai head lands, as using V on this mode makes them invincible but takes around 5 minutes to land, doing 1,000,000 damage to all players (besides the caster).

Catastrophe: Catastrophe is a medium speed mode which casts a Black Hole. This attack takes about 1-2 seconds to deploy and is almost a guaranteed death if you get sucked into it. Stay far away from this mode and use Rainbow or Calamity preferably. Once you hear a charge-up sound similar to Calamity's Z sound, but slower, go a considerable distance away from the source of the sound, the black hole does not have as big of a range as it may seem.

Cataclysm: This is a medium speed mode like Catastrophe and the brother to Mythical, when dealing with a Cataclysm user, stand back and use any long range mode. Cataclysm's Z launches the player into the air and does a ground shaking move that does around 5 - 6 hundred damage at use. Using this move immobilizes them for 4 - 5 seconds so make sure you can get there as quick as possible. If they use a move and is immobilized you can easily finish them off. In addition, you may be able to catch them off guard during their transformation sequence from Catastrophe to Cataclysm and finish them off then.

Mythical: It's move sends swords from the sky and a Mythical user can do this very quickly with a 5 second delay between swords. Calamity and Rainbow work best against a Mythical user. DO NOT stay still when battling a Mythical user. There is a chance you can catch them in their transformation sequence and kill them.

Infestation: Charges up a ball above their head and is about the same speed as Binary, just a little quicker. Generally, faster modes work to be consistent. Use something that can track their movement, or time a projectile to where they are moving.

Nuclear: Nuclear spins up a cloud above their head and spreads it on the ground, leaving a residue causing 25 per tick of damage. Stay away from a Nuclear user and if possible try to bait out their attack. Use a ranged attack to hit them inside their puddle of residue, and you should be fine.

Roentgen: Same as Nuclear but larger AOE and considerably more damage (but a larger abuse value), use the same technique against Roentgen but make sure you stand back farther. It will be locked in place for around 4-5 seconds using Roentgen compared to Nuclear's 2-3.

Plague: Slow mode but does medium damage, curls up into a ball and flies through the air, quickly landing doing around 300 damage to a user who is close enough. Get away from their blast zone and you should be fine to engage.

Love: Is a click attack mode, has no actual moves besides a healing move to others. Kill if you want to, anything works.

NanoDeath: Very hard to get killed by this mode if you move around a lot. Stay on the lookout for a floating transparent heart, a lot of times people do not see the transparent heart object coming at them and end up taking the 9999 damage. Using a fast mode pretty much secures your win against a NanoDeath user.

Rainbow: Fight fire with fire, Rainbow vs Rainbow, or use Calamity/Crazed. If you can land a good Mythical or Alpha shot, it's pretty effective as well.

Brilliance: Flashbang attack, about as fast as Binary and the attack does no damage, but can stun and blind you if you are facing the explosion. Avoid the attacks as much as possible while damaging them with any mode.

Pandora: A sort of RNG mode, usually best to not approach unless you have a good strategy to finish them quickly. Use their RNG factor against them to secure a win, as they can kill themselves with their own abuse very quickly if they spam enough. Or, just outright kill them too.

Diversial Side Attacking/Countering

Multi-Diversial: Multi Diversial's Z takes around 9 seconds to charge fully before hitting the ground dealing massive damage, around 100 damage multiple times per second and an impact damage of 2.5k. Use fast modes such as Binary or Calamity to get away from the blast, then hit them while they charge the attack. Multi-Diversial's speed is about the same as FallenX.

Clarity: Slow mode with 2 attacks, one is the same as Purity's attack (but with slightly more damage), and the other takes around 5 seconds to charge and does 300 damage when you stand next to the user when the attack finishes. If you are quick enough you could kill the user with basic attacks in 5 seconds as they completely immobilized during this.

Memer: Memer is slow, it does 69 damage (haha funny number) but has a chance of lowering one's health by over 50 percent, if it lands a crit. Use a fast mode against Memer. You can use click attacks.

Deception: Deception is as fast as Memer, it does 300 damage, 600 as a crit. It can move very fast and far if you can take adantage of it's Vent. As soon as they pop out of their vent, use Calamity against them for the best effect, you must act very fast otherwise they can get away easily. Alpha's V works just as well.

Binary: Binary uses a swipe attack and does massive damage if you are standing still, also teleports like Alpha but does less damage on final teleport location. Fast modes are your best bet.

Error: This is a tricky one, but really the only way to kill an Error user is to use either Crazed or Calamity (even then it may be pretty difficult). Crazed is an instant blast, however Error is quick enough to avoid it most of the time. Using Calamity, you have to guess their movements and pick the best spot to do the meteors at. Sometimes using Fallen X will allow you to defeat an Error user easily using the V move.

Hatred: Stomps the ground and sends out a shockwave dealing 40 damage if a player is inside it. Hatred is easily the easiest to die from abuse with, as 8 repetitive stomps with it will kill the player from abuse. If you bait their attacks, you could kill them with their own abuse. Anything faster than Hatred, which is somewhat faster than Binary, is good.

Divergence: Divergence has a move, Z, in which they stand still and snap their neck to deal between 1 - 400 damage depending on what players health is. A representation for this damage value is pictured below (thank you wanTH. :3)

Ace-of-Spades: A mode that throws a projectile of cards, does 300 damage and low regen time. If the caster is far away from the explosion, it will spawn a pool of cards that does about 10 damage per tick and can keep the victim's health at about the same value if they are in the hit area for a few seconds. Any fast mode will counter Ace with no problem.

Idols: Same speed as Ace-of-Spades but has no attacks.

Cosmic Side Attacking/Countering

Nova: Nova's V attack is a dice roll, as the move is very buggy. It will float up in a light bubble and burst in light causing a server nuke like Fallen X. If you look away from the blast, it will usually prevent you from dying. Nova's charge up time (meaning the time before the attack is used) is considerably less than Fallen-X's so be mindful. Information on Nova's particular requirements posted below.

Reality: Reality has two attacks, a multi charge and single charge attack. Z does 3 multiple quick attacks doing ~100 damage per attack, while it's X does a large attack dealing ~339 to an instant death. Stay away and use range.

Eternal: No attacks, medium speed. Use a fast mode or leave them alone as they can't do anything besides basic attacks.

Broken: Same as Eternal.

Fundamental Side Attacking/Countering

Euclidean: Summons a box and pushes outwards based on how large the box has. It deals a random amount of damage but increases in damage the larger the box gets. Pay attention to not get drawn in.

Destruction: Destruction has a very long wind up time when spawning (~45 seconds before using the attack) however when used it will do massive damage to any unshielded enemies and its attack can last longer than Divinity's Shield, your best bet is to either use Error or Sanctuary so you don't die instantly. After they use the attack, they will either have died due to using it for too long or they fall to the ground depending on how long they used the attack, it can range from a couple seconds to 12-15 seconds before getting up.

Spacetime: Spacetime's attack will cause a bright orb to appear, the user also takes about 2 seconds to summon the orb, after hitting the ground the ball will rise up and expand taking about 3-4 seconds.. The orb is really huge, and sometimes hard to see (depending on computer quality), so distance yourself.